Wednesday, May 25, 2005

Hapland 2

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I'm a little late at this, due to mid-terms. Anyway, if Hapland had you addicted, trust me, you wouldn't want to miss this. I'll keep this short. Don't think these information will help much.

Foon.co.uk has not let it's Hapland fan down with the release of Hapland 2 on the 17th of May, the game that i quote, everyone's talking about, end of quote.

Just in case you have not heard about it, let me give you a brief introduction to Hapland.

Basically, you click on stick figures and objects to trigger events. Yeah, this is yet another point-and-click flash game, but wait till you see the whole story. Your goal is to light up both torches and open the stone portal to unleash the power within, as many would have put it. The end of the story includes some amazing and somewhat futuristic scene.

As you can see from the above screenshot, Hapland games have relatively simple graphics, with it's own Robin Allen style and it's animation is just smooth.

Your mouse pointer turns into the familiar hand shape when you come across a certain object that serves a purpose, so you'll know exactly what to click. With some common sense, you should be able to figure it out. You step on a landmine, you explode. It's that simple. But the real challenge here is the combinations and the sequences of events, not failing to mention the perfect timing.

Hapland 2 is similar to the original Hapland in terms of the graphic design and the sound effects, although the 2nd game looks more detailed than the 1st. But well, the ending wasn't as grand and beautiful as the 1st', which made me kinda like...that's it?

Like the original Hapland, there is no turning back once you made a wrong turn. If the fishing line broke, you'll have to start all over again. Also keep in mind that the stick figures are meant to help you complete the task, so be careful not to explode them, as they are easily killed.

Now the trick to completing the game is-like all point-and-click games-click on everything and watch. Watch what happens and once you tried out most of the options you can take, piece everything together and you'll see that most of the events work accordingly to the law of nature. Except perhaps the bursting of the clouds.

Enough of talking. Let's play. It took me around 2 1/2 hours to finish the whole thing. Much longer than the original Hapland, but it's absolutely worth it. There many sites where you can play Hapland or Hapland 2 out there if you search for "Hapland". But i suggest the one from foon.co.uk. You can play Hapland 2 here. Good luck!

-SPOILERS-
Warning: These are for lazy gamers without brains only. Please give it a try yourself before seeking help from the walkthrough below.
(right-click, select-all)


Open the door in the roof. Click on the red dot thing to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground.

NOW, look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Here's where you need timing: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below. Now click the blob to get it out of the way; it will go into the water.

Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball, but THIS time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Then just keep clicking on the fan in the wall (there's a faint arrow pointing to it) to make the fly bug the other stick man. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

Now click on the leftmost stickman to make him fall again and so that he's next to the lever. All levers should now have an accompanying stickman. Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current (this might not be needed but just in case). Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate.

Last bit... more timing!: Ring doorbell to let stickman out. Click crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck (literally), so click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch. NOW you can flip both underground switches to activate the portal.

-credit to Kimuuu